From f9061ba0c7e6d7d79e934842a21eff252fb72f98 Mon Sep 17 00:00:00 2001 From: 0000OOOO0000 <63518686+0000OOOO0000@users.noreply.github.com> Date: Sat, 21 Nov 2020 01:31:36 +0200 Subject: [PATCH] Delete PRECISE_RENDER_BORDER_ADJUST_V1-3.PY --- .../2.90/SCRIPTS/ADDONS/PRECISE_RENDER_BORDER_ADJUST_V1-3.PY | 158 ------------------ 1 file changed, 158 deletions(-) delete mode 100644 ◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/PRECISE_RENDER_BORDER_ADJUST_V1-3.PY diff --git a/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/PRECISE_RENDER_BORDER_ADJUST_V1-3.PY b/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/PRECISE_RENDER_BORDER_ADJUST_V1-3.PY deleted file mode 100644 index c459f96c..00000000 --- a/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/PRECISE_RENDER_BORDER_ADJUST_V1-3.PY +++ /dev/null @@ -1,158 +0,0 @@ -###################################################################################################### -# A simple add-on to allows the user to precisly place the border render region (Ctrl+B in cam view) # -# using numerical input, witch can be animated # -# Actualy uncommented (see further version) # -# Author: Lapineige # -# License: GPL v3 # -###################################################################################################### - - -############# Add-on description (used by Blender) - -bl_info = { - "name": "Precise Render Border Adjust", - "description": 'Allows to modify and animate the "Border Render" region with numerical input.', - "author": "Lapineige", - "version": (1, 3), - "blender": (2, 71, 0), - "location": "Properties > Render > Precise Render Border Adjust (panel)", - "warning": "", # used for warning icon and text in addons panel - "wiki_url": "http://le-terrier-de-lapineige.over-blog.com/2014/07/precise-render-border-adjust-mon-add-on-pour-positionner-precisement-le-border-render.html", - "tracker_url": "http://blenderclan.tuxfamily.org/html/modules/newbb/viewtopic.php?topic_id=42159", - "category": "Render"} - -############## - -import bpy - -bpy.types.Scene.x_min_pixels = bpy.props.IntProperty(min=0, description="Minimum X value (in pixel) for the render border") -bpy.types.Scene.x_max_pixels = bpy.props.IntProperty(min=0, description="Maximum X value (in pixel) for the render border") -bpy.types.Scene.y_min_pixels = bpy.props.IntProperty(min=0, description="Minimum Y value (in pixel) for the render border") -bpy.types.Scene.y_max_pixels = bpy.props.IntProperty(min=0, description="Maximum Y value (in pixel) for the render border") - - -class PreciseRenderBorderAdjust(bpy.types.Panel): - """Creates the tools in a Panel, in the scene context of the properties editor""" - bl_label = "Precise Render Border Adjust" - bl_idname = "Precise_Render_Border_Adjust" - bl_space_type = 'PROPERTIES' - bl_region_type = 'WINDOW' - bl_context = "render" - - def draw(self, context): - layout = self.layout - - scene = context.scene - - if not scene.render.use_border: - sub = layout.split(percentage=0.7) - sub.label(icon="ERROR", text="Border Render not activated:") - sub.prop(scene.render, "use_border") - - sub = layout.column() - row = sub.row() - row.label(text="") - row.prop(scene.render, "border_max_y", text="Max", slider=True) - row.label(text="") - row = sub.row(align=True) - row.prop(scene.render, "border_min_x", text="Min", slider=True) - row.prop(scene.render, "border_max_x", text="Max", slider=True) - row = sub.row() - row.label(text="") - row.prop(scene.render, "border_min_y", text="Min", slider=True) - row.label(text="") - - row = layout.row() - row.label(text="Convert values to pixels:") - row.operator("render.bordertopixels", text="Border -> Pixels") - - layout.label(text="Pixels position X:") - row = layout.row(align=True) - row.prop(scene, "x_min_pixels", text="Min") - row.prop(scene, "x_max_pixels", text="Max") - layout.label(text="Pixels position Y:") - row = layout.row(align=True) - row.prop(scene, "y_min_pixels", text="Min") - row.prop(scene, "y_max_pixels", text="Max") - - layout.label(icon="INFO", text="Don't forget to apply pixels values") - row = layout.row() - row.operator("render.pixelstoborder", text="Pixels -> Border") - -class PixelsToBorder(bpy.types.Operator): - """ Convert the pixel value into the proportion needed by the Blender native property """ - bl_idname = "render.pixelstoborder" - bl_label = "Convert Pixels to Border proportion" - - @classmethod - def poll(cls, context): - return True - - def execute(self, context): - C = bpy.context - - X = C.scene.render.resolution_x - Y = C.scene.render.resolution_y - - C.scene.render.border_min_x = C.scene.x_min_pixels / X - C.scene.render.border_max_x = C.scene.x_max_pixels / X - C.scene.render.border_min_y = C.scene.y_min_pixels / Y - C.scene.render.border_max_y = C.scene.y_max_pixels / Y - - if C.scene.x_min_pixels > X: - C.scene.x_min_pixels = X - if C.scene.x_max_pixels > X: - C.scene.x_max_pixels = X - if C.scene.y_min_pixels > Y: - C.scene.y_min_pixels = Y - if C.scene.y_max_pixels > Y: - C.scene.y_max_pixels = Y - - return {'FINISHED'} - -class BorderToPixels(bpy.types.Operator): - """ Convert the Blender native property value to pixels""" - bl_idname = "render.bordertopixels" - bl_label = "Convert border values to pixels" - - @classmethod - def poll(cls, context): - return True - - def execute(self, context): - C = bpy.context - - X = C.scene.render.resolution_x - Y = C.scene.render.resolution_y - - C.scene.x_min_pixels = int(C.scene.render.border_min_x * X) - C.scene.x_max_pixels = int(C.scene.render.border_max_x * X) - C.scene.y_min_pixels = int(C.scene.render.border_min_y * Y) - C.scene.y_max_pixels = int(C.scene.render.border_max_y * Y) - - return {'FINISHED'} - -def register(): - bpy.utils.register_class(PreciseRenderBorderAdjust) - bpy.utils.register_class(PixelsToBorder) - bpy.utils.register_class(BorderToPixels) - - -def unregister(): - bpy.utils.unregister_class(PreciseRenderBorderAdjust) - bpy.utils.unregister_class(PixelsToBorder) - bpy.utils.unregister_class(BorderToPixels) - - -if __name__ == "__main__": - C = bpy.context - - X = C.scene.render.resolution_x - Y = C.scene.render.resolution_y - - C.scene.x_min_pixels = 0 - C.scene.x_max_pixels = X - C.scene.y_min_pixels = 0 - C.scene.y_max_pixels = Y - - register()